Southern European Fortress wall fixed to allow docking of towers Northern European Castle terrain fixed to allow docking of towers
Random hangs after loading Campaign save game Siege tower catching fire no-longer causes random hangs Resolved issue with client CTD when host ends game that client is joining Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently' Generals in a Crusade do not get inquisition Units do not break formation when chasing routersĮnemy AI effectively attacks when player's units in a settlement squareĮnemy AI will no-longer send out General's bodyguard on a suicide mission while defendingīribery attempts do not always fail after an unsuccessful first attemptĭiplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generousĪztecs now appear in the correct year (for diplomacy actions) Remaining AI army now advances to use siege equipmentĪI now responds to missiles when sieging settlementsĪI responds more quickly to gates that have been opened by Spies (while sieging). Siege AI now more difficult to defeat if player places missile units outside the walls.ĪI controls it units more effectively in a CitadelĪI artillery more decisive in its positioning Generals are now more effective at chasing down routing units.Įnemy AI reacts to being bombarded with Trebuchets while inside a settlement. Sallying AI army now reacts properly to being assaulted from 2 sidesĪttacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement. General's bodyguard unit now marches correctly outside castles.ĪI now effectively assaults 2nd tier of a Fortress. When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.ĪI does not deploy outside of enemy gates. Janissary Musketeers now fire consistently.Įnemy AI army formations in bridge battles now allow their own artillery to fire.Įnemy cannons do not fire at unbreakable walls. Units do not clump together when told to complete a 180 degree turn.
Read below for more details on what this patch contains. If you are interested in joining the team to work on shadesmtw.This is the most recent patch released from Creative Assembly for popular real-time strategy title Medieval 2: Total War updating the game to v1.2. Help required in writing articles on Castles, gaming units, etc. I have already started the section on Mercia, as its my home area. I have now completed the initial description on the new factions in VI for the Viking era.
LATEST UPDATE – May 7th 2003 – Viking Invasion Factions initial work complete. The Guide to the HRE faction is now being produced The guide to the early era is complete. Italian history has been rewrote and sections have been added on The objective of this site is to give the gamer some historic information to help them understand the period and play This site is dedicated to the game Medieval: Total War, released in the US 2 and the UK 30-Aug- 2002.